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Development Guide

HPCC Source

The most upto date details of building the system are found on the HPCC Wiki.

Getting the sources

The HPCC Platform sources are hosted on GitHub. You can download a snapshot of any branch using the download button there, or you can set up a git clone of the repository. If you are planning to contribute changes to the system, see the CONTRIBUTORS document for information about how to set up a GitHub fork of the project through which pull-requests can be made.

Building the system from sources

Requirements

The HPCC platform requires a number of third party tools and libraries in order to build. The HPCC Wiki contains the details of the dependencies that are required for different distributions.

For building any documentation, the following are also required:

bash
sudo apt-get install docbook
sudo apt-get install xsltproc
sudo apt-get install fop

NOTE: Installing the above via alternative methods (i.e. from source) may place installations outside of searched paths.

Building the system

The HPCC system is built using the cross-platform build tool cmake, which is available for Windows, virtually all flavors of Linux, FreeBSD, and other platforms. You should install cmake version 2.8.3 or later before building the sources.

On some distros you will need to build cmake from sources if the version of cmake in the standard repositories for that distro is not modern enough. It is good practice in cmake to separate the build directory where objects and executables are made from the source directory, and the HPCC cmake scripts will enforce this.

To build the sources, create a directory where the built files should be located, and from that directory, run:

bash
cmake <source directory>

Depending on your operating system and the compilers installed on it, this will create a makefile, Visual Studio .sln file, or other build script for building the system. If cmake was configured to create a makefile, then you can build simply by typing:

bash
make

If a Visual Studio solution file was created, you can load it simply by typing the name: hpccsystems-platform.sln

This will load the solution in Visual Studio where you can build in the usual way.

Packaging

To make an installation package on a supported linux system, use the command:

bash
make package

This will first do a make to ensure everything is up to date, then will create the appropriate package for your operating system, Currently supported package formats are rpm (for RedHat/Centos) and .deb (for Debian and Ubuntu). If the operating system is not one of the above, or is not recognized, make package will create a tarball.

The package installation does not start the service on the machine, so if you want to give it a go or test it (see below), make sure to start the service manually and wait until all services are up (mainly wait for EclWatch to come up on port 8010).

Testing the system

After compiling, installing the package and starting the services, you can test the HPCC platform on a single-node setup.

Unit Tests

Some components have their own unit-tests. Once you have compiled (no need to start the services), you can already run them. Supposing you build a Debug version, from the build directory you can run:

bash
./Debug/bin/roxie -selftest

and:

bash
./Debug/bin/eclagent -selftest

You can also run the Dali regression self-tests:

bash
./Debug/bin/daregress localhost

Regression Tests

MORE Completely out of date - needs rewriting.

Compiler Tests

The ECLCC compiler tests rely on two distinct runs: a known good one and your test build. For normal development, you can safely assume that the OSS/master branch in github is good. For overnight testing, golden directories need to be maintained according to the test infrastructure. There are Bash (Linux) and Batch (Windows) scripts to run the regressions:

The basic idea behind this tests is to compare the output files (logs and XML files) between runs. The log files should change slightly (the comparison should be good enough to filter most irrelevant differences), but the XML files should be identical if nothing has changed. You should only see differences in the XML where you have changed in the code, or new tests were added as part of your development.

On Linux, there are two steps:

Step 1: Check-out OSS/master, compile and run the regressions to populate the 'golden' directory:

bash
./regress.sh -t golden -e buildDir/Debug/bin/eclcc

This will run the regressions in parallel, using as many CPUs as you have, and using your just-compiled ECLCC, assuming you compiled for Debug version.

Step 2: Make your changes (or check-out your branch), compile and run again, this time output to a new directory and compare to the 'golden' repo.:

bash
./regress.sh -t my_branch -c golden -e buildDir/Debug/bin/eclcc

This will run the regressions in the same way, output to 'my_branch' dir and compare it to the golden version, highlighting the differences.

NOTE: If you changed the headers that the compiled binaries will use, you must re-install the package (or provide -i option to the script to the new headers).

Step 3: Step 2 only listed the differences, now you need to see what they are. For that, re-run the regressing script omitting the compiler, since the only thing we'll do is to compare verbosely.:

bash
./regress.sh -t my_branch -c golden

This will show you all differences, using the same ignore filters as before, between your two branches. Once you're happy with the differences, commit and issue a pull-request.

TODO: Describe compiler tests on Windows.

Debugging the system

On linux systems, the makefile generated by cmake will build a specific version (debug or release) of the system depending on the options selected when cmake is first run in that directory. The default is to build a release system. In order to build a debug system instead, use command:

bash
cmake -DCMAKE_BUILD_TYPE=Debug <source directory>

You can then run make or make package in the usual way to build the system.

On a Windows system, cmake always generates s solution file with both debug and release target platforms in it, so you can select which one to build within Visual Studio.

Released under the Apache-2.0 License.